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Saturday, October 4, 2014

FIFA 15 kicks Destiny from top spot in UK Xtmmo news

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Its the post-FIFA portion of the year on the Chart-Track UK sales charts. Historically this means well likely have EA Sports FIFA XX at the top until Activisions Call of Duty shows up, but theres always the possibility for Just Dance or a Zumba game to mess with that.

Anyway, FIFA 15 is out now and it accounted for 80 percent of all software sales and 87 percent of all revenue for the week. Chart-Track estimates if one were to align all the week-one FIFA sales for every platform (it was staggered last year), FIFA 15 unit sales would be flat year-over-year, with a 6 percent revenue increase. The Xbox One and PS4 versions account for 54 percent of unit sales.

The only new release last week to break the Top 40 is Fantasy Life, the Level-5 (Prof. Layton, Dark Cloud) RPG, which debuted in the eight spot. The UK top ten can be found after the break.

Top 10 UK Software Sales (All Formats); week ending September 27:

    FIFA 15
    Destiny
    Disney Infinity 2.0
    Minecraft: Xbox 360 Edition
    Call of Duty: Ghosts
    Watch Dogs
    The Sims 4
    Fantasy Life
    Minecraft PS3 Edition
    Plants vs. Zombies: Garden Warfare

Wednesday, September 17, 2014

New Servers Added: Inoch (NA) and Aier (EU)




Founders, you've seen it for yourselves: the population on ArcheAge's initial Head Start servers has been burgeoning! We're excited to announce that two new servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1 cluster. Aier is our new European server and will be added to the Auction House 3 cluster.

ArcheAge Gold These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!

Friday, July 4, 2014

Wowgoldweb: SWTOR subscriber numbers have remained steady

Wowgoldweb claims subscriptions for the pricey Star Wars: The Old Republic haven't dropped, merely that concurrent users at peak times have declined. Speaking to PC Gamer, Wowgoldweb lead writer Daniel Erickson noted the change in player behavior and that server mergers are coming, but not a priority.
The response comes following a report by Cowen and Company analyst Doug Creutz, who believes SWTOR subscribers peaked at 1.7 million in February, and estimates the population will be around 1.25 million by March of 2013 in the game's current state.Wowgoldweb Cheap Wow Gold On Sale & Wow Power Leveling.
"Nothing is off the table when it comes to making sure our communities are strong and active on each server," Erickson told PC Gamer.
Nothing? Hmm, let's talk about that subscription fee then...

Sunday, February 16, 2014

WOW-Sin and Punishment NEEDS attention

On live realms and the PTR, Sin and Punishment was recently hotfixed so that upon dispelling Vampiric Touch, the dispeller and anyone within 10 yards of the dispeller are feared for three seconds, as stated by the tooltip. The fix was a long time coming, and I'm happy to see attention paid to it after numerous bug reports on the cataclysm beta and on live. However, in its current state as dispel protection, this talent is actually DETRIMENTAL to a shadow priest and desperately needs extra attention for two primary reasons:

1. The fear effect is not a horror, as we had assumed it was intended to be, and is thus susceptible to any form of fear immunity available to the dispeller, such as as fear ward and tremor totem.

2. Because the fear effect is not a horror, but indeed a fear, it puts itself in the same Diminishing Return category as not only itself, but Psychic Scream (and other fear effects.) This means that a dispeller can dispel Vampiric Touch three times, and become immune to fear until diminishing returns reset. However, even one Vampiric Touch dispel is bad for shadow priests, because that means that our primary CC, Psychic Scream, is halved to 4 seconds. Not to mention if we psychic scream a target, and they dispel Vampiric Touch within the Diminishing Return window, the Sin and Punishment fear is also halved.

According to Zarhym, (http://us.battle.net/wow/en/forum/topic/1827663058?page=3#54) Blizzard is aware of the state of dispel mechanics (particularly cleansing waters) countering shadow priests and warlocks a bit too hard, as well as the strength of warlock dispel protection, hence the 1s nerf to Unstable Affliction's silence. However, warlock dispel protection is going to continue to be a deterrent to spamming dispels, because UA silence can really put a dispeller behind, even at 4 seconds. UA will continue to do its job, and do it well, mostly because Unstable Affliction's silence does not DR with itself or any other silence effect. Only very specific situations will allow a dispeller to dispel UA without worry, because the consequence for dispelling UA will be pretty bad.

This leads to my main point about Sin and Punishment: The only way for Sin and Punishment's dispel protection to be on equal footing with UA as a dispel deterrent is to make the "horror" effect not share Diminishing Returns with anything, whether it be itself, Psychic Scream, or Psychic Horror/Death Coil. Anything less is inferior dispel protection, and will be ignored by dispellers who will spam dispel it with no fear of repercussions. According to Zarhym, Blizzard knows that spamming dispels is currently a very easy and effective way to counter warlocks and priests, and I hope that they can incorporate the appropriate changes necessary to make this ability do what it was intended to do very soon.